Spikewurm

The Spikewurm is a Tier 1 Monster that can be summoned by one of the Spirits by using a Pentagram.

Combat
The Primary Attack of the Spikewurm is shooting a small spike that travels a certain distance in a straight line and has a small cooldown. The Missile stops earlier if it hits a wall or The Hero. With its Special Attack, it burrows underground and reappears a hort distance away. The Spikewurm is invulnerable whilst using its Special Attack.

Strategies
The Spikewurm is really good at harrassing The Hero, being able to fire spikes at him and being able to flee with its Special Attack. Try to not use its Special Attack too often, since it's necessary to use it when The Hero is closest so that you'll appear the furthest away. Since The Spikewurm can keep its distance and still be harmfull, you can try to use other Monsters as shields sometimes.

As [{The Hero]], try to first deal with the other mosnters since the Spikewurm will take a long time to take down and the other Monsters will be able to greatly damage you if you concentrate on this Monster. When trying to finish of a Spikewurm, consider attacking in the direction it's going to surface instead of going for its initial position, since attacking will only further distance you from the Spikewurm. When you have the Dodge Roll, you can easily go through its projectiles ot reach it quicker. If the Spikewurms are dealing a lot of damage, consider buying a ranged Weapon in the shop, since these will make dealing with them a lot easier.

Gods
You can become the Spikewurm by worshipping or taunting one of the following Gods;

Evolution
The Spikewurm can evolve into either Brown Spikewurm or the Giant Fish, which both cost 10 Wrath to evolve into.